Revolutionizing the Cricket Viewing Experience: Team Fanisko Emerges Victorious at the ICC and NIUM Global Hackathon

As the sun began to rise in Ranchi, India, a group of boys gathered on the local cricket ground, dreaming of one day playing on the same stage as their cricket idols. Little did they know that technology would soon revolutionize the way they experience cricket.

One Touch Go! by Fanisko

Thanks to Fanisko’s ONE TOUCH GO, watching a cricket match is no longer limited to a TV screen or radio broadcast. Fanisko’s talented team made it a reality by winning the Global Next-In Hackathon, impressing the esteemed jury members, including cricketing legend Dinesh Karthik and professional Finn Bradshaw. Winning this award showcases the team’s prowess in the field of sports technology.

The Global Next-In Hackathon

The “Next In” Hackathon kicked off in January and saw 12,500 individuals form over 9550 teams from 113 countries, including over 1000 registrants from the USA, a strategic priority market for both the ICC and Nium. Ideas were submitted across four key areas; Web3 & Metaverse, Fintech, In-stadia experience, and Augmented or Virtual Reality (AR/VR).

Winning the Global Next-In Hackathon

On March 15, 2023, Team Fanisko emerged victorious at the ICC and NIUM Global Hackathon, despite being located in different geographical conditions and time zones. They created a revolutionary solution that eliminates the need to switch between multiple apps for live matches, scores, stats, scoring zones, and wagon wheels. The event attracted numerous teams from different parts of the world, with the esteemed jury panel wooed by the innovative product prototype solution presented by Team Fanisko.

Team Fanisko’s winning pitch showcased a prototype of an immersive Augmented Reality (AR) experience that enhances the cricket viewing experience. The AR technology provides real-time data, personalized insights, and more, taking cricket watching to the next level.

Working with ICC to Bring Innovation to Life

As winners of the Global Next-In Hackathon, Team Fanisko has the opportunity to work with ICC to bring their innovative AR prototype to life and implement it on a larger scale. This is a significant opportunity for the team to showcase their skills and collaborate with industry leaders to make a real impact in the world of cricket.

Transforming the Sports Industry

Team Fanisko’s success showcases its ability to transform the sports industry by driving innovation and growth in the sports tech space. They have established themselves as leaders in the sports tech space, inspiring other sports tech companies to invest in emerging technologies that meet the evolving needs of sports fans worldwide.

Adapting to a Virtual Environment

What’s impressive about Team Fanisko’s victory is their digital transformation capabilities, collaborating effectively in a virtual environment. Their success is a testament to their adaptability and resilience, essential qualities for any team in today’s fast-paced, ever-changing business environment.

Meeting for the First Time on the Eve of the Finals

It is worth mentioning that the team members of Team Fanisko had never met each other in person until the eve of the Global Next-In Hackathon finals. Despite being located in different parts of the world and working remotely, they were able to collaborate effectively and present a winning pitch that impressed the judges.

ICC’s Perspective

ICC Head of Digital, Finn Bradshaw said:The Next In Hackathon has been an incredible exercise in unearthing some of the most innovative solutions from the global tech community. As we went through this journey for the first time with NIUM, what was really exciting was seeing fans from over 100 countries engage with our sport. Today we are proud to have crowned Fanisko as the winner and believe their prototype has the potential to become a favorite product for cricket fans.”

Fanisko’s Perspective

Sathish Chittibabu CEO, Fanisko said: “What an incredible week it was! Team Fanisko won the Global Next-In hackathon hosted by International Cricket Council in partnership with Nium and Hack2skill which saw over 12,500 participants from 113 countries. Our winning pitch showcased a prototype of an immersive Augmented Reality (AR) experience to enhance the cricket viewing experience. We walk away with an opportunity to work with ICC to bring the prototype to life and implement it”

As an emerging leader in the sports tech space, this is a huge recognition for all the innovation we do in fan engagement to help sports organizations across the world to engage their next generation of fans!

Very proud of my team who worked remotely and met for the first time at the grand finale in Bengaluru a true testament to digital transformation!

Help Guide

Engage 2021 Release – Help Guide

Engage 2021 Help Guide details you on the Release Features that helps the users to stay connected with the updates made to the Engage Platform and Mobile Apps.

12 – January – 2021 Feature Release

Photo Gallery Feature 

Implemented Gallery feature in the Activity feed in Dashboard, and the same is displayed for the users in Mobile Apps. 

Dashboard 

  1. Enter the URL provided to login into the Engage application. The Engage application prompts for Username (Email ID) and Password
  2. Enter a valid email id and password and click the LOGIN button to launch into the application.
  3. After successful login, the user lands into the home (Dashboard) screen. By default, the user views the Activity Feed.
  1. Click the Gallery tab to upload the photos in the gallery. On clicking the Gallery tab the below screen is displayed.

The Gallery screen displays the list of gallery images published by the Admin in LIVE status and yet to be published images in Draft status. 

  1. Click the Create button to create a new gallery group.

Enter the following details to create a new Gallery group –

  • Name of the Group: Enter a unique group name for Gallery.
  • Description of the Gallery: Enter a short description for the new gallery group
  • Add Image: Add the images that you want to display in the gallery view in Mobile app. You can upload an image only in jpeg, jpg & png format and in the following sizes 1400×700 or 800×400 & within 2MB.
  • Thumbnail Images: The maximum size to upload a photo in the Thumbnail Images is restricted to 2MB for better performance and loading time. The image file formats that are most commonly supported are .jpg, .jpeg & .png
  • Check the Send Push Notification check box to notify the Mobile App users instantly. 

You can preview the Group Name, Description and the No of images uploaded in the right side.  

  • Save as Draft – Click the required option to save the changes and Publish later 
  • Publish – Click the required option Publish the new Group 

Mobile Apps

In Mobile Apps (both Android and iOS) a Photo gallery section is introduced in the Home tab. On enabling the Send Push Notification in the Dashboard, the Mobile user receives a notification in the app.Refer the screenshot below –

Albums will be displayed at the top of the home tab above the activity feed and below the live scorecard. The albums will have horizontal carousel scroll and within each album, there can be multiple photos. 

When clicked on the “See all…” link in the album’s horizontal scroll, it takes the user to a photo gallery screen that displays the album thumbnails.

When clicked on an Album, it takes the user to the album screen that displays the thumbnails of the photos included in the album.

When clicked on a photo thumbnail , it displays the photo in full screen and the user can swipe right or left to navigate between the photos only for Android users. 

Thus, the Gallery feature allows the users to view more photos in less space, and provides a better user experience.